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Saturday, October 17, 2026
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Three Pokemon Titles That Were Denied the Appreciation They Deserved

Following a vision of global harmony thanks to Pokemon Go, there's no question that the creature-catching series is about as ubiquitous gaming titles in existence. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The ongoing excitement around card prices guarantees near-daily Pokemon headlines. It would be difficult to find a pocket monster game that didn't sell at least a couple million units. Remarkably, fan-made Pokémon games go viral every year.

However in spite of that pervasiveness and popularity, there are still Pokémon games that are totally overlooked. These are titles that didn't get their proper due, or were buried under the excitement of the mainline series. They're Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that might have flourished if they had received sequels or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Relaxed Precursor

An excessive number of Pokémon games emphasize the battling aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a companion. Admittedly, there are minor mechanics like these in modern games—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a repository to store monsters from various titles. Reviews from its launch noted Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of passive games, and the Let's Play popularization of viewing games you aren't playing. Many never understood that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on broadcasting the game continuously. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a daunting visual mess.

Pokemon: Magikarp Jump: The Absurd Gem

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.


With dozens of core games and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

Written by

Mark Turner

A software engineer and tech writer passionate about open-source projects and developer education.

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